
#ifndef OBJECTS_H
#define OBJECTS_H

#include <string> 

	const double TILESIZE = 40.0; 
	const int AREA_MIN_X = 0, AREA_MIN_Y = 0,
			  AREA_MAX_X = 680, AREA_MAX_Y = 520,
			  T_WIDTH = 16, T_HEIGHT = 12, MAX_TILE_SIZE = 3;

	struct bigTile {int id; std::string path; int passable;double difficulty; };
	struct smallTile {int id; std::string path; int level,passable;double difficulty[MAX_TILE_SIZE*MAX_TILE_SIZE];};

#endif